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Fright Night is a messy game show based around the theme of a haunted mansion. The host is a grey husky who plays a character called Doctor Payne, and wears a buttoned white lab coat with stains of unknown origin throughout the show. Games are set in the mansion's array of laboratories and habitats of strange creatures.
Two teams of two compete against each other in a series of Halloween-themed games to amass points. After four games have been played, the winners get a chance to compete for a set of prizes either by going by themselves into the show's infamous Dragon Den located at the back of the set, or sending the losing team in in their place.
One player from each team stands in the centre of a coiled snake prop as if being constricted upright, with the snake's mouth arching over their head. The other players have to hunt among steam, vines and pools of slime in the rest of the room for eggs, and throw them to their trapped partner. With each egg successfully caught, the opposing team's trapped player gets a burst of gunge from their snake's mouth overhead.
A player from each team has to run back and forth down a hall among glowing balloon ghosts to collect items and put them in their own bucket. At the back of the stage, their teammates are each seated beneath much larger ghost props - if a balloon is touched by one of the running players, a payload of slimy "ectoplasm" is dropped on their partner.
For the show's finale, the team with the most points can either choose to send the losing team into the Dragon Den or face it themselves. The pair of contestants is seated in a large cauldron that is dragged through the artifical cave entrance at the back of the set. In here, they find themselves slowly being rotated underneath a set of large prop dragon heads aimed down at them, which one by one spew dragony fluids down on to them through their nostrils and mouths, covering them in gunge and filling up the cauldron around them. Under the onslaught, they have to answer five questions from the host correctly to earn their freedom again, with score being kept with a set of five glowing lanterns mounted on the cave walls.
The gunging sequence can be altered on the fly, to position contestants beneath the maw of a dragon and gunge them directly for a wrong answer, or to just let the pouring gunge be a random distraction from the questions.
Fright Night was invented for writing scenes in the Dragon Den, a setting that didn't require a lot of setup around it and which could be used for more intense, chaotic gungings. Its aesthetic comes from similarly themed game shows like Terror Towers or It's Torture.