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izgames:time_lock [2019/09/25 01:57] ironk |
izgames:time_lock [2020/01/05 01:13] (current) |
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The other three members of the team have to follow a set of clues starting from three hints on the central monitor, which lead them each around a chain of controls and puzzles similar to [[izgames:Treasure Hunt]]. This finishes with them getting a key to remove the timer mechanism from one of the tanks - they have to unlock a valve on the tank and spin it to take out the timer, which has an actuator inside that will push the button to release the gunge if it's still attached to the tank when the game ends. | The other three members of the team have to follow a set of clues starting from three hints on the central monitor, which lead them each around a chain of controls and puzzles similar to [[izgames:Treasure Hunt]]. This finishes with them getting a key to remove the timer mechanism from one of the tanks - they have to unlock a valve on the tank and spin it to take out the timer, which has an actuator inside that will push the button to release the gunge if it's still attached to the tank when the game ends. | ||
- | It has the honour of being the only game to have had a loophole exploited in it - in its appearance in [[stories:Industrial Zone 5]], [[characters:Yasa]] realized that instead of completing a puzzle to release a key from a chain, they could lift up the battery-powered console and take the entire thing to the tank instead. | + | It has the honour of being the only game to have had a loophole exploited in it - in its appearance in {zstory:iz5}, {zchar:yasa} realized that instead of completing a puzzle to release a key from a chain, they could lift up the battery-powered console and take the entire thing to the tank instead. |
==== Influences ==== | ==== Influences ==== |