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izgames:time_lock [2019/09/25 01:40] ironk created |
izgames:time_lock [2020/01/05 01:13] (current) |
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- | ====== Risk and Reward ====== | + | ====== Time Lock ====== |
<WRAP right box #infobox> | <WRAP right box #infobox> | ||
- | === Risk and Reward === | + | === Time Lock === |
{{tablelayout?colwidth="150px,150px"}} | {{tablelayout?colwidth="150px,150px"}} | ||
- | | **Location** | Undersea Level | | + | | **Location** | Processing Wing | |
| **First appearance** | [[stories:Industrial Zone 5]] | | | **First appearance** | [[stories:Industrial Zone 5]] | | ||
</WRAP> | </WRAP> | ||
- | This game allows the player to choose the difficulty of the challenge that they face - along with the maximum score possible and the consequences for not hitting it. They sit in a booth that stands off to the side of a corridor in the undersea level, and have to select if they're playing for 60, 80 or 100 points. | + | Time Lock takes place in a double-height room in the Processing Wing area, with a game area on the lower level with a ramp around the wall leading up to a higher platform. Three large tanks hang from the ceiling within reach of the upper platform, with their pipes leading down into a booth with the game's nominee locked inside. The tanks are set to open when the timers on them expire. |
- | [[characters:Alex Redwolf]] then asks the player a series of questions that are set up more like riddles or lateral thinking puzzles than regular trivia. Getting a question right will earn the player 20 points, but a wrong answer or pass will subtract 20 points from their score instead. Therefore, they need a streak of good answers to escape. | + | The other three members of the team have to follow a set of clues starting from three hints on the central monitor, which lead them each around a chain of controls and puzzles similar to [[izgames:Treasure Hunt]]. This finishes with them getting a key to remove the timer mechanism from one of the tanks - they have to unlock a valve on the tank and spin it to take out the timer, which has an actuator inside that will push the button to release the gunge if it's still attached to the tank when the game ends. |
- | If they choose the 60-point version and fail, the player is gunged by the reservoir above the tank. If they choose 80 points, a pair of tubes are also connected to the tank to pump foam into it when time is up, similar to [[izgames:The Mixer]]. If the player has chosen the full 100-point target, the tank will be connected to a huge vat of gunge in the wall behind it, which will fill the tank with slime around the player if they fail. | + | It has the honour of being the only game to have had a loophole exploited in it - in its appearance in {zstory:iz5}, {zchar:yasa} realized that instead of completing a puzzle to release a key from a chain, they could lift up the battery-powered console and take the entire thing to the tank instead. |
+ | |||
+ | ==== Influences ==== | ||
+ | |||
+ | Time Lock was entirely inspired by an amazing Industrial Zone-themed drawing by DF - the game was written around the appearance of the huge gunge machine. | ||
==== Appearances ==== | ==== Appearances ==== |